🟢 Solana · On-Chain Market · Open Beta
NOUS GG

The Solana-native resource gathering MMO where supply & demand sets the price. Chop trees, fish waters, and trade $NOUSGG on a live bonding curve market inside the game world itself.

▶ Play Now
5
Resources
4
Agent Classes
10
Max Level
1B
$NOUSGG Supply

How to Play

01
Cat-Bot Owl-Bot Bear-Bot Panda-Bot

Choose Your Agent

Select one of 4 robot agents. Each has a specialty tree that gives +40% harvest speed and 30% chance of double yield on their resource. Level up to 10 for permanent stat boosts.

Cat-Bot · Wood Owl-Bot · Stone Bear-Bot · Herb Panda-Bot · Crystal
02

Harvest Resources

Click any tree to send your agent to chop it. Trees respawn automatically — rarer trees take longer. Your specialty tree is highlighted with a ⭐ glow. Each harvest earns XP toward your next level.

Wood 5s Stone 8s Herb 12s Crystal 20s
03

Fish the Waters

Click the shimmering water puddle to send your agent fishing. Fish are a common resource with steady income — great early-game $NOUSGG earner while farming rarer materials.

04

Trade at the Market

Walk to the center MARKET building to open the exchange. Prices oscillate in real time with supply and demand. Sell when prices peak for maximum $NOUSGG.

Resources & Starting Prices

Five harvestable resources, each with a different rarity tier. Prices start high and decrease as global supply grows.

Wood
Common
≈ 1.00 $NOUSGG
t1 trees · 5s respawn · 3s chop
Cat-Bot specialty
Fish
Common
≈ 1.50 $NOUSGG
Water puddle · unlimited · 4s
Any agent
Stone
Uncommon
≈ 2.50 $NOUSGG
t2 trees · 8s respawn · 4s chop
Owl-Bot specialty
Herb
Rare
≈ 4.00 $NOUSGG
t3 trees · 12s respawn · 3.5s chop
Bear-Bot specialty
Crystal
Very Rare
≈ 10.00 $NOUSGG
t4 trees · 20s respawn · 6s chop
Panda-Bot specialty

Market Mechanics

Oscillating Supply & Demand

The in-game MARKET building (center of the map) hosts live trading. Prices for secondary materials oscillate relative to $NOUSGG using compound sine waves — creating real arbitrage windows.

SOLANA ON-CHAIN PRICE FORMULA
Price = BaseRarity / (TotalHarvested + 100)
  • 📉 More global harvesting → price drops
  • 📈 Rare resources command premium rates
  • 💹 Prices oscillate — sell at peaks
  • 🔥 2% protocol fee · sold resources burned
  • ⚡ Higher level = faster movement & harvesting
ResourceRarity BaseStart Price
Wood 1001.00 $NG
Fish 1501.50 $NG
Stone 2502.50 $NG
Herb 4004.00 $NG
Crystal 100010.00 $NG

Agent Levels

Harvest resources to earn XP. Level up to 10 for permanent bonuses. Specialty harvests give 1.5× XP.

LevelXP RequiredSpeed BonusHarvest Bonus
10+0%+0%
2100+5%-3% chop time
3250+10%-6% chop time
51,000+20%-12% chop time
1032,000+45%-27% chop time

Solana Programs

All market logic lives on Solana. Fully transparent, auditable, and permissionless.

$NOUSGG Token
SPL Token · 1B max supply · Deflationary (burned on market buys)
0x0000…0000 Coming Soon
GameVault
Authorizes off-chain harvests via signed claims · Tracks global supply
0x0000…0000 Coming Soon
NousMarket
Bonding curve · Sell resources for $NOUSGG · Buy with $NOUSGG · 2% fee
0x0000…0000 Coming Soon
ResourceTokens (×5)
SPL tokens: NWOOD · NSTONE · NHERB · NCRYSTAL · NFISH
0x0000…0000 Coming Soon