The Solana-native resource gathering MMO where supply & demand sets the price. Chop trees, fish waters, and trade $NOUSGG on a live bonding curve market inside the game world itself.
Select one of 4 robot agents. Each has a specialty tree that gives +40% harvest speed and 30% chance of double yield on their resource. Level up to 10 for permanent stat boosts.
Click any tree to send your agent to chop it. Trees respawn automatically — rarer trees take longer. Your specialty tree is highlighted with a ⭐ glow. Each harvest earns XP toward your next level.
Click the shimmering water puddle to send your agent fishing. Fish are a common resource with steady income — great early-game $NOUSGG earner while farming rarer materials.
Walk to the center MARKET building to open the exchange. Prices oscillate in real time with supply and demand. Sell when prices peak for maximum $NOUSGG.
Five harvestable resources, each with a different rarity tier. Prices start high and decrease as global supply grows.
The in-game MARKET building (center of the map) hosts live trading. Prices for secondary materials oscillate relative to $NOUSGG using compound sine waves — creating real arbitrage windows.
Price = BaseRarity / (TotalHarvested + 100)
Harvest resources to earn XP. Level up to 10 for permanent bonuses. Specialty harvests give 1.5× XP.
All market logic lives on Solana. Fully transparent, auditable, and permissionless.